A Gaming Journal

18Jan/110

Alpha Protocol – 2

Playtime: 10 hours (19 hours total)
Personal Rating This Session: 9 - Getting past the annoyances at getting the game set up (and the times I wanted to throw the controller through the screen), this was a remarkably fun game.

So given that I completed a 19 hour game in only two sessions probably says a lot about how fun it was.  While there were countless issues I had, mostly with loading my saved games, full game crashes, my complete frustration at how the game locks passages behind you once you start down a path...I am still thinking about playing it a second time later.  Either the game has successfully implemented some sort of brainwashing, or....ahhh, yep...I am playing an Obsidian title.  I don't understand how a group of people can be so talented at story-telling, game designing and characterization, and so wretched at coding.  Even worse, it's like they don't realize they can't code, because they haven't hired anyone else to do it for them.  Normally, if I can't do something (and it's been 10 years and I haven't gotten any better), I find someone else to do it for me.

Anyway.

15Jan/110

Alpha Protocol

Playtime: 9 hours (9 hours total)
Personal Rating This Session: 6 - The movement makes me a bit ill, and the entire song and dance you have to do to make the game playable is a laugh, the story/characters/voice acting are atrocious, but it's still really fun to play.

I remember reading about Alpha Protocol in a game magazine years ago, and being so excited about it.  It was an espionage spy RPG, something that had never been done before, and it sounded so great.

Now, playing it, there's still aspects of that excitement and great design, but my god is it bogged down with problems and thoughtlessness.