A blog outlining the creation of a fan-made strategy guide for Ar Tonelico 2.

IPD Page Design

Another mock up of a page design; this one took me most of the day to do, and was easily the most fun so far.  I have a soft spot for the IPDs — there is a wealth of personality and quirks inside each of the 100 IPDs, and I think most of it gets [...]

Bestiary Test

The best way I can think of to make sure I am getting the correct amount of data the most efficient way possible, is trying to put together appendices of the data.  This lets me lay out all the data I’ve found so far into something visual, and I can see what I’m missing or [...]

A first stab

Well, it isn’t really pretty, but this blog is supposed to be about all your mistakes too.  Finished a proof of concept last night — this was less about design (you can see that is my weak point) and more about making sure I can get in-game graphics pretty easily, and tooling around.
Check it out [...]

Managing Spoilers

Still struggling with the best way to notate the large amount of information from all my playthroughs.  I am sure there will be a lot of false starts as I try to figure out exactly what works and what doesn’t, and how to best to write down everything I come across.  So far, this has [...]

What I don’t need

So I’ve started my first runthrough, and as I’m mercilessly typing out absolutely everything that is happening, I realize there’s a lot of info I don’t need to jot down.  This is the same info that was stressing me out about being able to collect (mainly, bestiary and item collection stuff).
Why?  Because AT2 has the [...]

The Planning

Reading through the vast amount of information available online for Ar Tonelico, it’s really easy to get overwhelmed.
As I said - to me, this guide isn’t about just putting some pictures on a walkthrough, I want it to incorporate the world, too.  The problem is, how to draw the line of what you include and [...]