A blog outlining the creation of a fan-made strategy guide for Ar Tonelico 2.

The Planning

Reading through the vast amount of information available online for Ar Tonelico, it’s really easy to get overwhelmed.

As I said - to me, this guide isn’t about just putting some pictures on a walkthrough, I want it to incorporate the world, too.  The problem is, how to draw the line of what you include and what you don’t, when there is so much out there, and so much that people have already covered thoroughly?  In my perfect world, this guide would be able 600 pages and contain every drop of information on the series I could gather, but I know that isn’t possible.

The past couple of days, I’ve found a couple sites that house more historical AT-series data than I thought possible (including a disgustingly-long full language lesson on Hymmnos).  I want to include all of this, but I know I can’t.  Aside from my only including original work (or collaborations) in this, a line needs to be drawn in how much can go in.  So how to decide?

Currently, this is what I want to accomplish with the guide:

  • Provide a full companion to every point in the game.  This includes going through the story, collecting all items, completing all syntheses, rescuing all I.P.D.’s, completing each available Cosmosphere, and obtaining the desired ending.
  • Design the guide so that almost all the information a user would need is either exactly on the page they are already at, or in a logical section easy to find.
  • Make it really really purdy.
  • Include as much history and external source as (realistically) possible.  Ideally, every person reading it would come across things they never knew about the world, or clarification on the story of the game itself.

First and foremost, is the game guide itself, and that’s what the entire first part of the project will be: data mining the game.

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